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 Post subject: New Beginnings Server
PostPosted: Mon Aug 31, 2009 9:25 am 
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Joined: Tue Oct 09, 2007 2:09 pm
Posts: 327
Highscores: 2
Web Development Services


Image

HK's Train Station Bar/Grill & Supply Depot
is now featuring the,


New Beginnings Server
and the,

Image

Mod

ImageImageImageImage
(click image to enlarge)

Once located near the the off-ramp at Universal Trading 46563 24/7 on the Global Server List,
Universal Wars Reborn Mod
as it's called now, is the home of the
New Beginnings Server
Stop in and check us out.
Lots of new items and 25 new systems to explore.


Please register at the gate to insure safe game play and to get the mod with mod/forum updates and information.

Equipment, Weapons, and Supplies provided at start if needed. :P


*****************************************************************************************


To download, click the links below:

New Beginnings Server is running the UWR v77.0 Mod



Download Now

You will also need this Freelancer Mod Manager:

FreelancerModManager1.31

You will also need to download the Global Server workaround if you don't have it:

GlobalServerWorkaround


**********************************************************************************************
Server IP and Port are:




******************************************************************************************
SYSTEM MAP

Image
(click to enlarge)
**********************************************************************************************

Registration is a must for New Beginnings Server. Thank you

Kick your shoes off, sit a spell and run with it. :wink:
Enjoy gaming here and thanks for coming.

The
-=[Admin Team]=-

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Image
Image

Copyright © HKs Bar & Grill 2008. All Rights Reserved.

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 Post subject: Re: Universal Wars
PostPosted: Sun Sep 13, 2009 8:26 am 
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Joined: Tue Oct 09, 2007 2:09 pm
Posts: 327
Highscores: 2
Download link has been tested and it works.
Server is up and running.
IP & Port listed above are most recent.
Will post any changes here.

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 Post subject: Re: Universal Wars
PostPosted: Sun Sep 13, 2009 9:56 am 
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Joined: Tue Oct 09, 2007 2:09 pm
Posts: 327
Highscores: 2
Added by FlyByU

Added Real space
Impulse speed 120
Cruising speed 500
Added Admin Ship
Added Admin Equip
Made all lights brighter
Made real speed show up
Start $750,000*
Added Armor
Added Scanners
Added Tractor Beams
Added Power Plant Upgrades
Added Shield Generators
Made all power plants visible except NPC's
Improved thrusters
Improved all Class 10 weapons
Botts/Batts repair 1000 damage
Radiation in Dublin reduced
Added Player/NPC looting on all Fighters/Freighters/Transports/Trains
Changed Exe Version to 77.0



***************

Additional findings while in game;

Cargo space increased per Commodity size
Missiles/Torps track better
Perishable Items have a longer life now*
Ships handle better than before*
Code Weapons have been tweaked* :wink:
Homing Mines track better*
Rhino Mounts all Class 3 weapons now, guns and turrets, all equipment is Class 3*


Will post more as they are found.





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 Post subject: Re: Universal Wars
PostPosted: Mon Sep 14, 2009 12:36 am 
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Joined: Thu Feb 26, 2009 7:21 pm
Posts: 79
Highscores: 5
when i tried to load the mod using FLMM i got a error message that said " there was a problem while inspecting one or more modes in te|mods folder look in the log for more information. The log says Unable to load mod! Erro This mod (UWRB77 doesnt contain any files under the DATA,DLLS or Bin folders, so it wouldnt modify anything.


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 Post subject: Re: Universal Wars
PostPosted: Mon Sep 14, 2009 1:24 am 
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Joined: Tue Oct 09, 2007 2:03 am
Posts: 374
Location: USA
Sorry to hear that you're having problems. :(

Try downloading it again. As for the mod, roy has already downloaded it and has been on the server. He just now logged off.

BorderMan

Added Note:

Be sure to remove the mod from the .zip.zip folder first. Just right click on it, find the mod the move it to your desktop. Install it from there, that may be why you got that message?


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 Post subject: Re: Universal Wars
PostPosted: Mon Sep 14, 2009 5:54 am 
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Joined: Tue Oct 09, 2007 2:03 am
Posts: 374
Location: USA
Ok, Here's what I done this morning after 5 hours of no players.

I shut the server down, deactivated the server mod, deleted it, the went to Filefront and downloaded the the Client. I then opened the .zip.zip file, double clicked on the mod and loaded it into the FLMM. No problems, no warning errors and started it in SP since, there was no server running to test it on and everything was fine.

Idk, emem???

Thanks for trying,

BM


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 Post subject: Re: Universal Wars
PostPosted: Mon Sep 14, 2009 12:09 pm 
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Joined: Thu Feb 26, 2009 7:21 pm
Posts: 79
Highscores: 5
i will give it another try :mrgreen:


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 Post subject: Re: Universal Wars
PostPosted: Mon Sep 14, 2009 12:58 pm 
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Joined: Thu Feb 26, 2009 7:21 pm
Posts: 79
Highscores: 5
OMG isnt Vista just wonderful.... I can see the server but I cannot get the mod to unzip properly. get a error message everytime. maybe someone can send it via email and i can try it that way


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 Post subject: Re: Universal Wars
PostPosted: Mon Sep 14, 2009 1:48 pm 
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Joined: Thu Feb 26, 2009 7:21 pm
Posts: 79
Highscores: 5
woot woot wooot :lol: :P :mrgreen: :roll: got it. it was unzipping to the mod folder as flmod I thought it was loading to Flmm. finally ran it from the mod folder and everything is working just fine.

:mrgreen:


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 Post subject: Re: Universal Wars
PostPosted: Tue Sep 15, 2009 2:22 am 
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Joined: Tue Oct 09, 2007 2:09 pm
Posts: 327
Highscores: 2
I'm happy for you and that you can join the server now. It's been rough for us to get things going and some here want to just shut it all down. I have mixed feelings but maybe it will work out in the long run. These things take time and that's why, for some mods, it takes many months, not just over-night.

Glad you could join the server. I wouldn't create too many chars right now though. If ya need a rep fix later on down the road, ask.

Enjoy.

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 Post subject: Re: Universal Wars
PostPosted: Tue Sep 15, 2009 10:25 am 
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Joined: Thu Feb 26, 2009 7:21 pm
Posts: 79
Highscores: 5
NP i usually dont have a lot of characters any way too old to remember them and not enough time to do them justice. I hope you can keep it going but also dont let it impact your quality of life. It is not worth a lot of stress. If it is there, I will game on it. If not, there are other options or even other games. Thanks for your persistence in sticking with it. :D


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 Post subject: Re: Universal Wars
PostPosted: Tue Sep 15, 2009 5:06 pm 
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Joined: Tue Oct 09, 2007 6:57 pm
Posts: 30
Location: Kansas
dld the correct mod URW77beta3.2. installed it according to instructions and it will not open correctly :?. tried moving it fm flmm to desk top ... still will not open. :cry: :(.

will continue trying. 8)

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 Post subject: Re: Universal Wars
PostPosted: Tue Sep 15, 2009 5:19 pm 
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Posts: 2
I downloaded mod installed it n connected no probs :)


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 Post subject: Re: Universal Wars
PostPosted: Tue Sep 15, 2009 8:26 pm 
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Joined: Tue Oct 09, 2007 6:57 pm
Posts: 30
Location: Kansas
i got it. some how it started downloading into fflm then i clicked on the global work around and it started the same thing. i activated both and now i am on the server. hope to see you on the server sometimes.

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 Post subject: Re: Universal Wars
PostPosted: Sat Sep 26, 2009 12:37 pm 
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Joined: Fri Sep 25, 2009 10:37 pm
Posts: 41
I had no problems for a newbie, worked the first time I tried using it. Beginners luck I guess? :lol:


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